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Possible themes for this Ludum Dare
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12:23 pm
August 23, 2012


quill18

Ontario, Canada

Admin

posts 559

Here are the finalists for the Ludum Dare theme this time around.  Any one of them could be picked.  You can vote here: http://www.ludumdare.com/compo…..nd-5-of-5/

 

Which one would you like to see win?  What kind of game ideas do you have for each theme? (I will be posting my own ideas in the forum thread, linked below, shortly.)

 

1000 Kittens
Abandoned
Afterlife
Beginning of Time
Break the Rules
Castles
Chain Reaction
Colony
Companion
Creation and Destruction
Curiosity
Deep Space
Don't Go Outside
End of the World
Evolution
Night
Parallel Worlds
Ruins
Survive
Trapped in Another World
Tunnels

 

 


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I'm just a dude with Fraps and too much spare time.

1:21 pm
August 23, 2012


Niicks

Toronto

Member

posts 198

If its survival, how about tower defense pinball?

 

You start off with a generic pinball table and use the ball to destroy incoming enemies.  Destroy enemies/hit targets to earn money.  Use money to place more pinball targets which act as turrets/give enhancements to your ball.

 

Possible upgrades – Bigger Table Space/Faster Ball/M-M-M-MULTIBALL

 

Obstacles- If you dont occasionally upgrade your table space it will get too crowded and you can get trapped.

 

Otherwise the pinball could be a meta side game in a standard TD game, and playing it will give you cash for more towers.  Use points for either your tower defense, or upgrading the table to earn more points.

When in danger, Or in doubt

Run in circles, Scream and shout  -  Myself

1:46 pm
August 23, 2012


quill18

Ontario, Canada

Admin

posts 559

Post edited 1:51 pm – August 23, 2012 by quill18


1000 Kittens: "Kittens" is the joke theme that gets added to every single vote.  There's no way it can win.  Which is a shame because while "Kittens" is a silly theme, 1000 Kittens actually gets my brain-juices flowing. We might see if we can use mass-kittens in whatever game we end up making.

 

Abandoned: Reminds me too much of "Alone" from LD22, so I hope it doesn't get picked… but it got a lot of votes in the last round of voting, so I'm a little concerned.  One way to shake things up is if you are a group of people who have been abandoned. If I had 5 years and a team of people, I'd do something like remake "Dwarf Fortress", except with people on Mars or something.  But I don't, so I can't.

 

Afterlife: It's your job to send souls to the "right" level of hell.  You do that by playing Skee Ball or something to that effect.

 

Beginning of Time: All I can think is something that plays with the Big Bang or formation of solar systems and planets or something. A game where you need to launch the planets into perfect orbit around the sun?  I'm not sure how the mechanics of that would work.  Maybe something that is a little like spinning plates, but instead you're constantly having to tweak and adjust more and more orbits?

 

Break the Rules: The best I can come up with is a setting in a classic game (like chess, or pacman) where the various game objects move like they're supposed to, except for the player — who can run any way he wants, jump over walls, etc…

 

Castles: I'm concerned that this theme is too narrow.  I can come up with tons of ideas I think would be fun (various riffs on Stronghold, Rampart, Minecraft, Angry Birds, or some kind of 4x strategy game), but I think that a lot of the games that people submit would end up being pretty similar — which isn't very interesting.

 

Chain Reaction: Playing with atoms? Dominoes? Dynamite?  All fun mechanics, but finding the *game* is the tricky bit.  Are we trying to see how much damage we can do, using the least amount of things?  Or maybe we should recreate World War 1 by triggering a chain reaction of military alliances between countries?  Are we trying to AVOID triggering a chain reaction?  We need to detonate/knock over things without causing everything to go ka-blooey — like trying to diffuse a bomb by cutting just the right wires.  EDIT: This would be a PERFECT theme for a pinball game, since you want to set up "chain reactions" where the ball keeps getting bounced between bumpers and such.  It's also a great explanation for "multi ball" specials.

 

Colony: Some crossover with my ideas for "abandoned" — though I'm not sure how to implement them in 48 hours.  Or maybe it should be an ant colony?

 

Companion: Uhg. Please don't win.

 

Creation and Destruction: Build a castle while catapulting rocks at other castles?  Seems too obvious.  Recreate Populous? Seems too impossible for 48 hours.  I think this theme would be a ton of fun, but I have no idea what I would do for it.

 

(to be continued)

I'm just a dude with Fraps and too much spare time.

1:50 pm
August 23, 2012


quill18

Ontario, Canada

Admin

posts 559

Post edited 1:52 pm – August 23, 2012 by quill18


Niicks said:

You start off with a generic pinball table and use the ball to destroy incoming enemies.  Destroy enemies/hit targets to earn money.  Use money to place more pinball targets which act as turrets/give enhancements to your ball.

 

Possible upgrades – Bigger Table Space/Faster Ball/M-M-M-MULTIBALL

 

Obstacles- If you dont occasionally upgrade your table space it will get too crowded and you can get trapped.

 

Otherwise the pinball could be a meta side game in a standard TD game, and playing it will give you cash for more towers.  Use points for either your tower defense, or upgrading the table to earn more points.

Wow.

This game needs to exist.  A lot.

I love games where you buy upgrades, in general, and doubly so if they are quite tangible (like placing objects).  I love the idea of twisting the standard pinball game by doing something like this.

I think that another good mechanic would be if the turrets you placed had to be "recharged" from time to time by hitting them with the ball.  This gives you more reason to be precise with your flippers.

EDIT: This would also work great with the "Colony" theme.

I'm just a dude with Fraps and too much spare time.

2:58 pm
August 23, 2012


quill18

Ontario, Canada

Admin

posts 559

Post edited 2:58 pm – August 23, 2012 by quill18


Curiosity: I don't like this theme because it's so vague and non-mechanical.

Deep Space: While there's some wiggle room for interpretation, I'm concerned that the games resulting from this may look/feel too similar.

Don't Go Outside: This one I love.  The big question is: Don't go outside what? There are unlimited answers to this, but at the same time there's a clear core to the idea.  I have no idea what I would do for this, but I adore the theme.

End of the World: A 3d platformer where the world is literally disintegrating around you? Maybe something more symbolic and less literal?

Evolution: It's always a finalist and never gets picked, and I think that's appropriate. It's interesting, but really hard to make something that really represents real biological evolution and isn't just a generic "hey, there are powerups/talent trees" game.  Still, the "we are a multicellular organism" tower defense game from the warmup has terrific potential.

Night: Other than suggesting a visual theme for a platformer/TD/pinball game, I'm drawing a blank off the top of my head. Maybe something about the night sky? Stars and constellations (this could be quite lovely)?  Do we show a sort of secret world where (toys/cars/animals) come alive while people are asleep?

Parallel Worlds: A great theme with infinite potential, both as a simple mood/story theme and as a mechanical one. Are you literally having to act on two different "planes" of existence? Do you switch back and forth?  Is it simultaneous, where something you do in World A has an instant mirror on World B? (And if Lewis Carroll showed us anything, it's that mirrors are a great tool.)

Ruins: Post-apocalyptic?  Indiana Jones?  Archaeology? Is there a mechanic to be gleaned here, rather than just visuals?

Survive: So. Fucking. Vague. Most games are about surviving.  "Survive" just implies no other goal — so something endless, until you fail?  Meh.

Trapped in Another World: Meh again, because so many "generic" games fall under this theme. It's not particularly novel.  Maybe I'm just not forcing my brain to be creative enough…

Tunnels: So. Many. Options. Are we an ant colony? A miner? A dwarf? A worm? Are we exploring the New York sewer system? Catacombs of Paris?  Are we sliding down an infinite series of tubes, dodging obstacles in a fast? Tunneling to the center of the Earth?

I'm just a dude with Fraps and too much spare time.

3:00 pm
August 23, 2012


Briarstone

Member

posts 125

Pinball TD sounds amaaaaazing!

http://i.imgur.com/4IEH2.jpg

6:43 pm
August 23, 2012


LaurXD

New Member

posts 2

Hey quill,I saw your broadcast thingy on youtube and I decided to take a look,and so I did,saw the evolution theme and I just had to comment here.Made an acc and here I am.W/o further ado let me say what I think would fit the evolution theme.

You could have a game set in the stone age through medieval era through modern era and future era.This would be set in multiple levels (note I'm talking about a tower defense game).At the start you would have a single tower,but this tower would get different skills(as in a skill tree with slowing enemies/faster attack speed/more damage/) and once you pick a skill tree you can't put skills in the others and so forth,as the game would progress you would eventually get more structures (which I didn't think of as yet) that would work in the same way.This would also work with cells…I've yet to think as of how.Maybe defending against viruses so the organism can evolve?,and building a base cell with different skill options?.It could also be set during the evolution of bacteria from … I dont really know the words for it in english but… little small bacteria to actual organism to full being.

Some upgrades for the towers could become available once you build something extra in your "homebase" as this is what you would be defending.By the homebase I mean something like a base of operations that depending on what "upgrades" you make here would affect which skills on the skill tree for your towers would be available.NOTE-the homebase thingy is just as a side note what was the full of the idea is written on top!

9:32 pm
August 23, 2012


Ir0nsquire

Right behind you

Member

posts 3

Trapped in another world:

You are Alexander of Brennenburg. Trapped on Earth away from your wife, you're becoming desperate. Daniel has fled from you and you have locked yourself in the Inner Sanctum. The Gatherers are scattered among the lower ranks of the castle and Daniel is nowhere to be found.

Can you get home? Can you stop Daniel from getting to the Inner Sanctum?

Can you return to your wife?

9:47 pm
August 23, 2012


Ir0nsquire

Right behind you

Member

posts 3

Alright so i didn't give a lot of specifics. This is how i picture this 'game': (note: this is all theory and ideas about 'mechanics' in the game)

You actively play as a Gatherer in a 3d or top down world. Or if you, Quill, can come up with something differant, that's fine.

Your goal is to either stall Daniel long enough to escape or kill Daniel.

I picture a meter on a side bar that displays Daniel's health, sanity, and visibility to the Gatherers.

You also don't know where Daniel is. You have to explore the areas of Castle Brennenburg to find him. Now, when Daniel enters a new area that a Gatherer is cannotically in, you will spawn in that new area. For instance, you're patrolling around the main entrance of the Castle when Daniel enters the Guest Room. An alert will come up telling you this and a countdown flashes, say five seconds, for when the map will change. Daniel will then have to hide from you.

Now this poses a problem. Players will know where Daniel will hide and this makes the game too easy. My answer: Make it a random place where he hides. Also include a chance that Daniel will try to run past you through the door.

The Water Part: You cannot see Daniel. However, whenever he enters water a red X flashes on your screen where he entered the water. When he steps another X appears. If Daniel jumps on top of a box then the red X's will stop appearing when he moves. Also, the Kaernk (the offical name of the water monster) is blind.

Now i'm not sure if any of these things are possible. I hope that they are. I ask only that you consider this, Quill. Thank you for reading both posts.

-Ir0nsquire

11:55 pm
August 23, 2012


LaurXD

New Member

posts 2

1000 kittens:Maybe a rts with kittens?Having a variety of units based on cats?

The night: could be a scary game where you see thing differently because of the night but when you shine light on them you see you had nothing to fear all along?,could be set in a house,not too big a 4 roomed house and you should have a limit on how many lights you can light?OR actually iluminating the dark room could be the objective?

The survive theme:Could be that you and 10 other survivors are trapped on an island and are forced to survive,not only that you have to get on the survivors good side and become their leader in order to convince them that you don't need to only survive but to create a community?AT first you could choose your character that has + or – relations with other characters on the island and like that you could convince your "friends" to build different tools that will make your life easier and thus winning over some of the other survivors?

The end of the world theme:You had a dream showing the end of the world,call it a premoniton,in which only YOU can stop it,but how?That should be up to the player,showing the world what you saw or acting independent in the matter.HOW will the world end or how you could incorporate this in a game…is beyond me I'm just spouting ideas here.

 

Break the rules theme:The player is caught in a day,a single day,which repeats for ever,in this day there are a set of rules the player must break in order to escape from this,the rules can be random from 4(Minimum) to 10 (max) and can vary from random events that happen during that day.NOTE:events on the starting day STICK to the day.The day varies with the player as the events in it are random,the player must decide based on a given (random) character bio what would HIS character do in the given situation,thus if he has a shy character for example he wouldn't accept … say… a reporter interviewing him,THUS he must do exactly the other way around.The day should repeat the random events that would correspond to a certain bio the player gets at start,and there should be a limit of how many dejavus the player can have,recommended event number x2…damn this IS fun.

3:25 am
August 24, 2012


quill18

Ontario, Canada

Admin

posts 559

Ir0nsquire said:

Trapped in another world:

You are Alexander of Brennenburg. Trapped on Earth away from your wife, you're becoming desperate. Daniel has fled from you and you have locked yourself in the Inner Sanctum. The Gatherers are scattered among the lower ranks of the castle and Daniel is nowhere to be found.

Can you get home? Can you stop Daniel from getting to the Inner Sanctum?

Can you return to your wife?

Woah.  That's a mind fuck.

I'm just a dude with Fraps and too much spare time.

3:28 am
August 24, 2012


quill18

Ontario, Canada

Admin

posts 559

LaurXD said:

The cats/night ideas are VERY interesting.  The other ideas are waaaaaaaay too big to do in 48 hours.

I'm just a dude with Fraps and too much spare time.

4:04 am
August 24, 2012


RamgarMT

New Member

posts 1

I was thinking about Parallel Worlds. You could do something like a gamer's Parallel Worlds. You know the Real World and the Virtual World. You could setup a small game that you play that represents the Virtual world. It could even be one you already created like your 3D Breakout Game. Then to advance a level you will have to respond to a multiple choice question. The question would be from your wife, girlfriend, mom what ever. It should be a bit zainy like the questions and and answers you give and get from Tropico. If they get the question wrong, as in not something that there wife, mom, girlfriend wanted to hear then they have to replay the level. Get to many wrong and and you are forced to get off the game and you loose.  

3:08 pm
August 24, 2012


dementor561

New Member

posts 2

Personally I want don't go outside or Night because I just recently wrote my own game engine(sorta) and these would go perfectly with my engine.

3:13 pm
August 24, 2012


PrPatxi

Member

posts 3

Why cant you do 1000 Kittens? :(

5:29 pm
August 24, 2012


Briarstone

Member

posts 125

Idea for Night:

 

This was inspired by a good friend during one of our weekly D&D sessions.

Player:

You are a god who has chosen to keep the night sky bright and beautiful.

Quick story:

The god-of-wishes has been using your stars as a tool to encourage mortals to make more wishes. He has been systematically knocking the stars from the heavens for ages now, and with each star that falls to the ground he becomes stronger and you become weaker.

Enemies:

The overly ambitious god-of-wishes. Also, yourself. (You don't want the very special wishes to NOT come true. What if a child has wished for his very sick mother's recovery? These 'special' wishes should be extra glowy or differently coloured so as to signal avoidance.)

Allies:

The fox spirits as they will reward? you for allowing the special wishes to come true. They will collect your fallen stars after they have reached the ground and return them to you.

Conditions:

If too many stars fall from heaven you become too weak to continue being a god-of-stars and must therefore choose another godly occupation (i.e. game over)

If you collect too many special wishes you are hated by mortals and therefore must choose another godly occupation (i.e. game over).

If you are thoroughly respected by the fox spirits then you get bonuses to your score. X10 multiplier!!!! or something.

Each star collected gives you points.

At the end of each level you can place the stars into the sky to form whatever constellation your heart desires.

End game:

You submit your highest score and initials and perhaps your best constellation?

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