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Ludum Dare #26: Round 2 Voting Results
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3:15 am
April 24, 2013


quill18

Ontario, Canada

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posts 559

Round 2 is done!

Screen Shot 2013-04-23 at 10.16.49 PM

 

Minimalism carries the risk that people will make boring games and try to pass them off as "minimalist".  On the other hand, this can really push people to do interesting and creative stuff.  The other problem is that super minimalist art actually needs a really good sense of colour and movement to pull-off…which is not something I have faith in my ability to pull off.  That being said…. I REALLY liked the level design and look of my FPS Tutorial level.  Simple, flat textures, but with carefully placed lighting.  Portal is technically a good example of a minimalist game, at least while you are still being tested: Tight, focused gameplay with an uncluttered visual style.  Maybe this could work.  Not sure what the "game" itself would be though…which is rather key.

After the End of the World invites "meta" games. What happens after Mario reaches the castle at the end of Level 1-1? Of course, there's also the obvious post-apocalyptic connotations.  That being said, I think I'd personally lean towards "Humans have left Earth" (Wall-E style? Nuclear War? Dying of the sun?).  Turn it into a Homeworld/Battlestar Galactica kind of thing.  Players pilot fighters to defend the mothership? Or maybe

Beneath the Surface could be subterranean, submarine, or subcutaneous.  It could also be about hidden thoughts and emotions, but I don't think that's the kind of game I want to make. Some kind of mining game? Fish Tank Commander 3d? Are the players part of the human immune system, fighting against viruses?

Side Effects. Huh.  We could recycle the "Alternative Physics"/ "Calvin "Ball" idea, where obstacles removed or physics modified in one round get in your way on subsequent rounds. I feel like there's more room for interesting and original ideas here, but I haven't figured it out.

One Shot. Sniper game? Death Star Trench Run?

Forgotten Places. I must be tired, because my creativity is waning more and more.  This really has a lot of potential for a moody, interesting theme, but I'm having difficulty nailing down specifics.

Survive.  I like the base-defense / starship-troopers kind of thing here, and it feel great as a multiplayer.  Setup barricades, turrets, etc… and defend for as long as you can against wave after wave of enemies.


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I'm just a dude with Fraps and too much spare time.

3:59 am
April 24, 2013


Demonac

Moderator

posts 59

After The End/Afterlife/BeneathTheSurface/Dimensions, maybe even AlternativePhysics/Dreams/AgainstTheWorld/Survive

Take your FPS – you shoot people, they die. When you are dead, you don't respawn right away (maybe there's a timer, maybe the living players have to do something to get you back – maybe you don't respawn until the round ends).

INSTEAD, your camera drops below the ground, you can see your body limp on the ground above… and now you can move around, position yourself under an ally to buff them, or under an enemy to slow them, or create harmless phantom lights/willow-wisps that your living allies can see to lead them or warn them (though you can't attack in any way). Maybe there's no respawn, and it just keeps going till only one team has any survivors – the ghosts are a balancing factor, because the further behind you are, the more "assistance" you get. Also you can turn a bug into a feature (against the rules?) by just leaving the ground as a plane rendered only from the top side (extend the walls down so ghosts still have something blocking line of sight). For dreams… you don't kill your opponents, you put them to sleep somehow (and maybe the dreamers float above instead of underground – like an out of body experience)

12:24 pm
April 24, 2013


quill18

Ontario, Canada

Admin

posts 559

That is really cool!

 

Unfortunately, it relies on having a consistent number of people playing to have a proper multiplayer experience — not sure if there's any way to adapt this idea to single-player gaming, which IMHO will be required for LD.

 

No doubt I'm just making this way too complicated with wanting to do multiplayer in the first place.

 

Oh — I suppose that if it wasn't team-based, but rather about defending an object from AI's, the game wouldn't have to end when all the all the players were "dead". If there are some things you can only do when alive (such as physically depend the goal object) and some things you can only do when dead (scouting doesn't make much sense vs AI's — or does it? Maybe it allows you to see what direction the next swarm will come from?  But resource gathering is another option).  That would work even with a single player, who might be forced to make decisions about how long he can afford to stay "dead".

I'm just a dude with Fraps and too much spare time.

2:21 pm
April 24, 2013


Demonac

Moderator

posts 59

Hmm, yeah… I forgot about the single player issue.

The "last stand" version sounds pretty cool. It also gives you the option of upping the difficulty (and the power of the ghosts) to the point that people start dying almost right away without ghost buffs/debuffs, so that you get that "oh shit" panic feel, but once you have a couple ghosts out there doing their thing you can stabilize it for a while. And AI for defender-bot-teammates definitely seems more practical than for team-deathmatch.

3:21 pm
April 24, 2013


quill18

Ontario, Canada

Admin

posts 559

Your mention of having backface culling as an feature of the Against the Rules theme idea gave me the idea that one could make a game that revolves around cheat codes.  Wall vision hacks. Aim bots. No clipping/flight mode. Speed hacks. God mode. Maybe the cheats only last a certain amount of time and have to be replenished somehow. Pickups? Maybe you start with a reserve of X cheat uses on respawn?  Maybe it's like Mario Kart, where the lower you are on the scoreboard, the more powerful cheats you have access to (Your rifle now fires Blue Shells!)

I have no idea how long it would take me to implement even terribly bad bots to roam around a Quake-style deathmatch map, but if I could manage it…the game would be pretty close to perfect for both single/multiplayer. (I don't think bots would be able to make use of cheats.)

I'm just a dude with Fraps and too much spare time.

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