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WE NEED: Sketches of how Space Mode should look.

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6:40 pm
January 31, 2012


quill18

Ontario, Canada

Admin

posts 449

What is "WE NEED"?  From time to time I'm going to post these very specific threads to get people to focus on one aspect of the game.

 

We need people to sketch (as roughly or nicely as you want) an example of a "screen shot" from the space mode.  It should show what your ship looks like and what your interface looks like.  Ideally make multiple different views:

 - Navigating space

 - Combat

 - Walking around inside your ship?

 

The UI (buttons, windows, etc…) would be particularly handy.

 

Tools you could use:

http://www.getpaint.net/

http://inkscape.org/

Pencil & Paper + Scanner (or even a photo!)

I'm just a dude with Fraps and too much spare time.

7:50 pm
January 31, 2012


quill18

Ontario, Canada

Admin

posts 449

BTW, "Make stuff up" is the order of the day.  Don't worry about how things are supposed to work.  Invent whatever gameplay mechanics you want in the image.

I'm just a dude with Fraps and too much spare time.

2:17 am
February 1, 2012


Desender

Member

posts 5

I'll work on it when I get a bit more free time!

"My signature is so awesome it has a quotes around it." -Desender

4:10 am
February 3, 2012


Cazee09

Indiana, USA

Member

posts 51

 

MY IDEA: for space and navigation

 

part I: grid

basically you have a grid system, and you use the squares to navgate space and go around dodgeing asteroids and entering the atmospheres of planets. The picture I made represents a zoomed out view of the system where you can see all of the planets and objects. but each square actaully represents 100-1000 of the squares you ship actually takes up by itself (maybe even more) and so when you zoom out your ship will be contained in one of those giant squares so you know where you are on a larger scale but when you zoom in you'll zoom in out the smaller ones.

 

part II: planets

I have the planets represented as shaded in circles

Here is a quick legend of them:

the large orange one in the center (as you probubly guessed) is the sun of that system

the little red and orange ones around the sun are the planets like mercury and venus. (they would be very hot)

the green ones that are more away from the sun would be like earth

the pinkish purple ones would be like the great gas giants

the blue ones would be ice planets (like pluto…poor, poor little pluto :(…)

 

They also have moons (the greyish shaded circles)

There are asteroids (little brown things)

and there are also rings around the gas giants. (my idea with them is that they are rather hard to see and would require sensors to detect. So you have to be careful going about them or you could be caught off guard by a ring of death that would smash you ship to pieces.)

 

Part III: planet surfaces

just a little thing I thought about the planets to enter them…

the hot, magma covered ones you would need like gas masks and suits that protected you from the harsh heat

(but you could find rare metals more easily and with the right equipment get them from the magma)

 

the earth like ones could be infested with a number of things from giant monsters to exotic animals (which you could hunt and sell the pelts for a shiny credit or you could capture them and make your own little zoo? :D). you might not need anything unless there is low oxygen.

 

I haven't really thought of the gas giant much more than a hazard. (maybe you could make them like Bespin off Star Wars, you litter them with space stations (maybe make them trash dumps?. would you even need trash dumps? lol) and use them like bases of operation.

 

the ice giants would be covered in ic and you would need lasers explosives are diamond covered drill heads to plow through them and get the hidden minerals inside. (maybe even find rare new or thought to be extinct creatures inside giant ice chasms, caverns, and caves (yahh alliteration! :o).)

 

Part IV: asteriods black holes and all that cool stuffs.

 

my thought on everything is that it could possibly move aroudn the sun? (this thought is if everything does)

asteroids and planets spin around the sun based on some quillstein equation law thing, and things could collide and be altered and destroyed. (I made an asteroid crash in an earth like planet. (it happens :o) but basically that planet could just be turned into a smaller planet with the other parts turned into various asteroids or it could be split in half or something like that (basically an object has to be so big to be considered a "planet" and if it is a planet it assumes the form of the area away from the sun that it is in. It works sort of like how the death star blows Alderan(I think I spelled that right) into liek a giant asteroid field, but if those peices were big enough they could be turned back into planets (especially if one peice is big enough to attract all the other peices to it.)(just an idea)

 

but basically asteroids are to small to change into a "planet" and are floating rocks with maybe some random common or special rare ores only found on them and they move around the sun at a constant speed.

 

black holes are basically swirling death pits that will do nothing but crush you into a tiny object and launch you at a trillion lightyears a millisecond until you get spit out and thrown into some random peice of rock where you would be virtually disentigrated form the universe…(what a painful way to die?) (but mabye you could (with the right technology) turn them into something useful and aim them between two quadrants and use them as a portal of some sort?) (just another idea)

 

mmm…I forgot to put a black hole in my picture…(just imagine a swirling black >:D face that wants to eat you…:D)

 

but there could so be other stuff like systems that haven't formed yet and are highly dangerous (and maybe witht h right tech you could shape?) (more ideas)

 

Part V: and idea on how the squares can be filled

 

I don't know if this is practical (most likely isn't) but if you could possibly make the squares not as if they were like…object that things floated instantly from on to another. but free flowing between them like you do when you move your character around with wasd or arrow keys or whatever so that they have like real time hit boxes or whatever you call them. so asteroids you have to actually try and dodge them. ( but this would be kind of complex?) ideas…:o

 

I think the idea of you have basically a ship dock. and you are basically given the choice between 3 starter ships and the option to "customly build" or better yet you HAVE to custom build but you have the choice of three or more premade ones that you could instantly choose. (they would be the more common variety of sips you woudl see early on) but you could have different looking storage parts engines and all that stuff) (but you would have to have an engine, life support, and cockpit, but you would have to have a storage place as well and maybe a little turrent gun. and basically you would interlink these parts so basically you would get the main 4 way center peice or just a pipe from the cockpit to the back where the engine is (basically the 4 way center would be the life support (if they get destroyed you would have no air and would also die in short time) and this could add sort of a creative aspect. 9 although it woudl take more thought on how to make them actually look "good" (of corse you could make it where there is an outside and an inside look. so basically on the outside you have the main hull and the you cna add wings and "guns" so like turrents that fire on their own or set guns. so then on the inside you have a cockpit a life suport middle hull thing where you cna see you life support and guns and also you can go to another part where you can have storage (maybe you could have larger storages for like mining equipment?)

 

Combat I am not really sure about. my idea would be if it was real time you had a fire button and you shot lasers and your turrents aimed and fired based on your select of target and if it was turn based movement  you could do it where you went into a "battle mode" (if an enemy entered you square or area)and had a battlefield based where if there was an asteroid there was some small little obsticle asteroids and such and you could have turn based movement and shooting (or you could have it real time movement and shooting on a little field) Idk just some ideas on that and basically you coudl try and run away by flying out of the battlefield and such.

 

I know the picture isn't a great representation but basically you find a system fly there you pop in only seeing( based on you sensors) a sun with better sensors larger planets and with even greater sensors larger asteroids and middle to smaller planets and such. (but who knows what you could find in space.)

 

(I know I kind of went off the topic of what you said and I have many typing errors but my excuse is I am tired and I feel liek it all goes into the "space" side of things. :)

 

oh…I don't know if I said it but there are moons and they aren't really anything special…(being the first to a new moon doens't make you no hero…;D…at least in the time period where you can teleport though modfied black holes they aren't…:D)

 

o.k. no more must sleep…aww…I forgot about my idea for the total power of the ship and how you must choose between sensors engine life support shields gun and all that cool stuff…:o ohh wel…should be common sence…I mean…its not like rocket science is complicated anymore? :D

 

,Cazee09Cool(does the smiley make me cool?)

I don't know what I'm talking about. :o

3:07 pm
February 3, 2012


quill18

Ontario, Canada

Admin

posts 449

Thanks for the suggestions, jdc09!

the choice between 3 starter ships and the option to "customly build" or better yet you HAVE to custom build but you have the choice of three or more premade ones that you could instantly choose.

I've been thinking the same thing.  I've actually started to work on programming a modular ship system, where you assemble your ship using modules that combine almost like Lego bricks.  I want you to be able to walk around inside your ship, so this seemed like a good way to do it.  You have a cockpit module, a "power plant" module (most of this power would be used for thrusters and would affect your ship's speed), a cargo module, etc…  You can of course have multiple copies of modules (good for power plants and cargo, for example).  Special functions like planetary scanning, shields, ship weapon systems, maybe even your ground-mode "power armor" could also be represented by modules. 

 

I'm not sure if this is the most effective or most userfriendly way of implementing this, but it's interesting and worth testing anyway.

 

When you take damage in a space battle, individual components can be damaged (or destroyed!) and maybe you have to repair them (or put out fires!) in the middle of the fight.  We'll have to make sure we aren't doing so much that the game ends up being unfocused (though arguably this keeps the game focused on "ground mode", even in space!)

I'm just a dude with Fraps and too much spare time.

4:08 pm
February 3, 2012


quill18

Ontario, Canada

Admin

posts 449

Combat I am not really sure about.

This seems to be pretty common! The fact that there's no obvious answer to how space combat should be handled is a sign that it doesn't really go with the gameplay style we've been building up to.  Unless we radically change the style of our game, space combat doesn't "fit". Therefore, I think space combat has to be very abstract/hands-off.  I mean, in real life there wouldn't be much to do in space combat.  You'd engage from thousands of kilometers away and let your computers handle the targeting.  There's not much of an opportunity for a person to do anything, except for very high-level strategic stuff.

 

Here's what I think we could start with (we can always expand this if it's too plain):

  • Your ship's computers automatically shoot your weapons whenever the cooldown is up.  You don't aim or fire or do anything like that manually.  (In the future, we may want to have a "VATS"-style ability to target modules on the enemy ship.)
  • Meanwhile, you are always in "ground mode", walking around inside your ship.
  • We might have a window or side panel or something that allows you to see the status of the battle (what your cooldowns are like, how damaged the enemy is, that sort of thing). Maybe you can turn off some weapons to redirect power to shields and such.
  • This "window" may only be accessible when you are using your cockpit/engineering computer. (Depending on how much stuff you can do in space combat, you might have to do some things at your "bridge" and other things in "engineering".)
  • You should also get status updates in the standard roguelike text log, so you know how you're doing.  We could have the screen shake and stuff too when you get hit.
  • Meanwhile, let's assume that most attackers will be interested in capturing your ship (or at least your cargo), rather than just vaporizing everything.  Therefore, they want to board you.
  • So you'll be running around inside your vessel putting out fires and fighting off the attackers that are boarding your ship either via teleporters, if we want those to exist, or boarding shuttles.  We could do the "boarding pods" that show up all the time in SW:TOR, where they get fired at your ship and drill into the hull before dumping the soldiers/battledroids.
  • Maybe you can install your own "boarding pods" module so that you can go on the offensive and take their ship, though I'm not sure if this fits with the point of our game (what will we do with the extra ship?).  In any case, this is a feature that can come later.

Voila!  Now we have spaceship combat handled in a "roguelike" manner.  There are superficial similarities between what is being presented here and what the upcoming indie game FTL is going to do (based on their one teaser video), but I think that in practice the implementations are going to be quite different.

I'm just a dude with Fraps and too much spare time.

4:13 pm
February 3, 2012


quill18

Ontario, Canada

Admin

posts 449

And if this is the way we're going to go, we don't really need sketches of "space mode" exactly, since there is no "space mode" anymore — though we will need some kind of interface to navigate the solar systems and such, but this is a far simpler and more straightforward problem.

I'm just a dude with Fraps and too much spare time.

9:20 pm
February 3, 2012


Cazee09

Indiana, USA

Member

posts 51

Well, the object of the game is to grow your corporation or whatever get awesome items and go as far as you can in the game?. What if you could have like robot cargo carriing ships that go and get the resources off the planets for you that you have found.

 

So in case you find 10 trillion tons of trazmium ore you don't have to go back and forth on your own but your little robots could? while you go and trudge through the dungeons and other planets or what not. And when your flying you can manage them as well as your ship if you get attacked?

 

You could buy ships or capture enemy ships an dput your own robot troops in them and they can fly with you and yourt cargo ships for protection.

 

Basically all they would do is become a "fleet" and that fleet would fly from point a to point b or some pattern collecting what you want and then flying back to the space station trade depot base thing. either leaving goods or selling them on the universal exchange and then going back to the planet for more. or you could have them set for patrol mod eand they fly around protecting your system from any enemies or they go ahead of you scouting the area for you so you can stay safe as you make your way to the goal. you could evne have ai troops with you in dungeons? Idk, I think it would make it "easier" or more "efficient". although you wouldn't be the only one in space.

 

(I'm not totally sure if this goes against the rules of a rogue like? I like empire or just building up your civilization games myself. So my ideas are probubly coming more from that style. )

 

I like the idea of having a stock exchange and you can have your own fleets manage the transportation of your goods

 

(Since the ships aren't going to be the size of super star destroyers.) (although you could make it where when you start out you choose to like make a corporation and you can choose who you want to be in it, Like you could be an explorer/mapper/dungeon fighter type dude or dudet that just goes around finding mapping and clearing areas for the cargo ships to come and collect reasources and you can sell the maps and you get paid from you company over time. or you could choose to be like the creator of the business but still be the same thing but you would also have to manage the finances of the company) (maybe this is too far form rogue like?)

I don't know what I'm talking about. :o

9:41 pm
February 3, 2012


Cazee09

Indiana, USA

Member

posts 51

Orrrrr you could have in your storage system this thing that actaully sends them into some kind of void? a void your control and you can just shove as much material and garbage and what not as you want in it. and you can upgrade it? and with that you can carry ten trillion tons of cargo???

I don't know what I'm talking about. :o

11:12 pm
February 3, 2012


Cazee09

Indiana, USA

Member

posts 51

I made some sort of rough example of the inside of a ship in paint.net :o

 

 

There is

 

a cockpit  (with chair and controls)

middle part (with a dropping floor to enter and exit)

two wing-like side parts (maybe to house turrent scand computer scanners or what not)

Rear part can have engine control panel and/or a storage area. (super hyper storage particle vacuum compactanator containment unit…or shspvccu for short…:D)

 

idk if I said this before but maybe you have set part that you can resize and stuff. and you can basically build the outside and use set built peices for the inside. So you can design the insides and have like a frame and you add like wings and stuff on the outside to make it look better. and turrents could be added on the outside as well. they just ghave to fit. along with the engines just plop them on in reasonable locations?

I don't know what I'm talking about. :o

3:42 am
February 4, 2012


quill18

Ontario, Canada

Admin

posts 449

I'm working on the code to generate something very much like that.  I'm working on each room being a 5x5 block right now, just to make it easier to fit together.  Here's a couple of empty rooms next to each other:

 

 

There are no hallways yet.  Also, the outside of the walls aren't rendered for a variety of reasons that won't make sense to non-programmers.  :)

I'm just a dude with Fraps and too much spare time.

4:09 am
February 4, 2012


Cazee09

Indiana, USA

Member

posts 51

:p You just wait. :p

 

I am not totally sure on how your making this as a top down or like where you are watching from an angle and it is more in depth?

 

I was only baseing stuff really off of what I saw you program on the twitch stream

 

I would try to model and all that. but I unfortunatley have my own refurbished dell xp and it can't handle much.

I want to play so many games but this thing doesn't work! I even spent money on civ 5 because I thought maybe it could surprise me but it laughs at me! lol oh well. atleas tit is on steam so I can save it for later.

 

So you are basically going to get boxes and in these boxes your going to have to fit all the right gadgets and gizmos you are going to want to have on your adventure? so like you get your "cockpit" or "command bridge" and in that you place you chair your controls and what not.

 

but on the outside you could have these triangular or whatever shaped blocks and you can size them and just like mold them onto your hull so it looks semi decent. I mean. that would add some custimization and sence of uniqueness?(I think that is how spore works, I haven't been able to play that either :o(well the ds adventure one I did))

 

(I like making things my way, Why I like Burger King ;D)

 

(everythings one step at a time though. :D)

I don't know what I'm talking about. :o

5:57 am
February 4, 2012


Cazee09

Indiana, USA

Member

posts 51

Soo. I was thinking about how the whole ship thign could work.

 

maybe you could make it when you out of you ship and you want to enter it you make it where you just walk up to it and then you will get a little box that goes press y to enter or n to not (or you could just walk away)

So you hit y and enter. you pop up infront of your door(or on top if it is like a ramp) and basically you access everything by walking near it and getting the message the message won't stop you from awlking it will just be a little message.

 

y to access this or access that.

 

SO you walk in and you walk near yor engine monator computer(engine controls) and it will say y to enter n t not and you hit y

 

you get basically a box with some tabs that say things like status recent actions with this system past problems upgrades

 

stuff like that?

 

and basically if you want to travel you go to your cockpit bridge thign and you get a little map of the planets?

 

and basically if there are enemys you could do a time based thing. where you had like three option to increase or decrease

 

so like direct or indirect speed creative pthing or some stuff liek that. that would basically slow you down. but what that would do is it would create a % that you would be randomly attacked by some enemy out of the blue that could be on the path to or form your targeted planet?

 

maybe cloaks won't allow but a very few enemies to see you? and the best cloaks would only slow you down a little?

 

maybe combat is possible more of full engines direct path to friendly space or wherever you wanted to go or a Boost shields and open fire! I mean it could be a system where the game auto fights? and you basically get a pause during big events like you get a blown engine or damaged power supply. and if you win you cna search the enemy ship and find something cool like a lore book? or some kind of gun or sword or mybe just some credits?

 

maybe something to think about adding space combat for the hard core anakins

 

I mean you could have guns or turrents that have set damages and attacks and you ship has health and defence and shields. (You could make something as simple as my stats are better you die sort of thing? evne though that wouldn't  amazing at least you would still have some sort of space combat?)

 

example

ship 1                    ship 2

attack:15                attack:20

shields:25              shields:20

health:50               health:40

speed:30               speed: 35

 

you could do it where ship 2 does damage first because it has higher speed?

or you could do it where damage is like 5-25 or whatever and it is random and you can't exactly tell who is gonna win

 

you could have a little battle thing where you have a picture of ship 1 on the left and ship 2 on the right and you cna see yourself moving around in the ship putting out fire and repairing systems while the computer guns fire and more things explode :o

 

idk I think combat is possible and it wouldn't be to hard?

I don't know what I'm talking about. :o

6:22 am
February 4, 2012


Cazee09

Indiana, USA

Member

posts 51

 

You could have it set up like that??

 

I mean that fits?

 

you can basically see an overview of your ship and you are in it and you basically go around repairing your ship so you stay alive and the enemy will be doing the same thing and the guns will fire on their own when they aren't on cooldown and you cna target what they fire at :o.

 

you could even have a power bar that basically controlled you stats. like putting more power on your guns increase damage and reduces cooldown?

 

putting them on your shields increase your shields and so on adn so forth

 

and maybe if you don't want to fight you cna go to your cockpit where you will get a little screen that says try to escape and if you hit it your ship turns around and try to fly away but the enemy can pursue but maybe you have anti chase bombs or space mines and you drop them behind you and maybe that could change the tide of battle into your favor???

 

I mean you could create a preety cool space fight. havin the little ship shootin animations usin different kinds of weapons

:o

 

(better than the shooting at a bajillion miles thing?)

I don't know what I'm talking about. :o

6:33 am
February 4, 2012


Cazee09

Indiana, USA

Member

posts 51

O.k. let me simplify what I was talking about for space travel

 

basically you pick a planet you want to go to and there will be a set time that it will take just based off distance

but there would be a rather high chance if you just took the direct route going full speed that you would run into an enemy of some sort

 

so to decrease these chances(if you wanted to) you could optimise to slow your speed and make you route less direct to get there slower but more safely???

 

there could still be a chance that an enemy gets you though

 

but you could go like semi indect route cuts 10-20% but adds another minute or so indirect cuts 30-40 but takes 2-3 minutes? something like that and you can do speed the same as well.

 

and if you run into someone you can use the combat and such

 

(note times cna be highly effected by your engines and computer which could steer you away from the bad guys.

 

(there can also be cloaks!)

 

just wanted to clear my ideas up…space combat sounds like a good and fun thing…:)

 

(I want to make you see my wayyy :P) (adds more stuff to do :p) (but what do I know:p)

I don't know what I'm talking about. :o

6:04 pm
February 4, 2012


Karmalis

United Kingdom

Member

posts 32

I was kind of keeping the specific idea for my personal learning project which I have been working for almost a year now, but what the hell, it might be that it's never going to see sunlight at all. So here it goes:

What about Silent Hunter series based interface/space flight mode? You could have a "local" map where you could traverse, set course and overlook any ship scanner finds and a more "global zoomed out map" for star system jumps. You would also have the module section which quill has already been working on and have some statistics (damage/repair maybe?) and on the specific combat interface (bridge?) where you could micromanage your ship's different behaviour elements like course direction and speed. It would be have to be even used when let's say the targeting system goes "bust" or something. If you have experienced Silent Hunter series, I think the idea might easily expand and grow in your minds.

7:56 pm
February 4, 2012


Cazee09

Indiana, USA

Member

posts 51

basically every ship has an auto pilot?

 

and you can have like this system map that gets filled out as you explore?

 

and you can name on the new planets (appropriately no bad things if you want them to be spread)

and moons and stuff like that?

 

and you are basically flying around in the dark searching for a planet?(you have different kinds of line of sight though?)

you plot a course and your auto pilot sends you there?

you could do it like every system has a randomly generated number of enemies just floating around

(if you have good scanners you should be able to dodge them…:o)(maybe if they are good enough you could see their cargo!…:D…space pirates!)

 

I will try and make another map thing…:o…maybe to show what I am talking about.(with the navigating space with plotted courses.)(basically straight forward I want to go here click a spot your ship goes until it runs into something or it gets there. clcik and go type of thing.

I don't know what I'm talking about. :o

8:29 pm
February 4, 2012


Cazee09

Indiana, USA

Member

posts 51

 

so yah your flyin around space filling out your map/clearin fog of war with your ship following these plotted courses

 

gray stuff is what you don't know/"fog of war"

black with stars is the area you have cleared

 

it could be something like that???

 

and you can still get hit with enemies that are just floating around? (like start a battle?)

 

idk that may work?

 

I also named the planets like

G-gas

I-ice

T-Temperate

H-hot

M-magma

your ship is the little blue dot…you could plot points with shift?

and I also put up a space station return portal like thing…:o

 

(maybe you get sent through the repair station starts to be built (so your stuck in the system for a certain amount of time)

and you explore and when it is done you can return or you can start the mineing and gathering of resources from planets

that you have explored the surface of?)

I don't know what I'm talking about. :o

9:51 am
February 5, 2012


Cazee09

Indiana, USA

Member

posts 51

O.k.

 

Maybe to make this rogue like thing stand out.

 

every planet has a dungeon or what not.

 

and it has a certain amount of floors

 

and your goal is to go through every fllor and find the door and get to the last fllor where you find a great chest which is filled with carious treasures.

 

BUT, your main character doens't go down to fight, but he buidls robots and machines to go down for him

 

and they get more technologically advanced as the ygo through and find things that boots their powers and they gain experience.

 

and you basically use the robot ot fight through until he dies…and when he dies he explodes…

and then the dungeon collapses and you can't go back through. but someone who uses the same seed can try?

 

idk it would make it so you can have the mineing of resources and such thing while still haveing a rogue like element where you try to find real good secret rare items or what not buried in caves.

 

so it is like you have your main character company

 

you upgrade your character so he can make better robot explorer fighters which go down to find parts materails weapons gadgets gizmos gold oniums and all that cool stuff

 

and you can still basically build up a leveling system?

 

idk. just ideas.

I don't know what I'm talking about. :o

10:50 am
February 5, 2012


Karmalis

United Kingdom

Member

posts 32

Cazee, that is almost exactly what I had in mind. And you would absolutely need an autopilot at least as a module or as crew. 

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