37,000 feet over the Atlantic is no excuse to miss Ludum Dare.
I didn’t think I’d be able to participate at all this Ludum Dare, as a result of being out of the country for business-related activities. However, I really didn’t want to break my 6-LD streak, so I decided to take my own advice: Just participate in any way you can, even if it’s just with an extremely simple game.
So when I found myself on a trans-Atlantic flight with no mouse, no Internet access, but with a small amount of free time, I decided to do the best that I could. What resulted is a infinite-frogger-style game with a very weak hacking theme. What I really wanted to do a riff on the Hollywood-style hacking visuals that you see in movies and tv shows. To do it right, I would have really needed some nice custom shaders, and that’s not something I can produce without more time AND access to copious documentation.
Still, in the end I produced an actual game. It has loss conditions (get “traced” by running out of time, smash into a firewall) and a goal (accumulate as many points as possible before you inevitably collide into the ever-speedier firewalls, or run out of time of course). My interpretation of the “10 seconds” theme is very obvious, but enabled me to focus on a very simple arcady game that would be doable in just a few hours.
I started the game when I was still in Germany, finished it up somewhere over the Atlantic, and uploaded it using the Toronto Pearson International Airport’s free wifi.