Ludum Dare is Coming!
Like a smoker waiting for his lunch break, I am craving the next Ludum Dare. This will be my 5th time participating, and each time just gets more and more fun.
Why do I love LD so much? It’s a combination of things. Certainly I love making games, but that’s only part of it. Part of what makes it so fun for me is the fact that I livestream the entire process for my relatively large audience. There is something unbelievably gratifying about getting instant reactions about your ideas and massive amounts of feedback as you post hourly builds (most of it complaining about how it’s not a AAA-quality title). Last LD I peaked at around 600 concurrent viewers. I strongly expect that I’ll pass 1,000 this time (with 5,000+ individuals checking in over the full 48 hours).
For LD #23, I did a multiplayer strategy game (a sort of “Chess meets Starcraft”), which was a great way to bring my audience together. However, because games took a while to play out and because you needed to create a user account, the LD judges often were not able to fully experience the game. But since then I’ve done a tutorial for multiplayer in Unity 3d on my programming channel — and it’s got me thinking that I’d like to revisit the idea of doing a multiplayer game for LD, but now with instant, automatic matchmaking and much faster and shorter gameplay sessions.
I’m almost certainly going to have to drop a few bucks to acquire a server that can handle the required matchmaking (which is not optional, IMHO) — but I think that the pleasure I’ll derive from having my community play together (destroy each other?) will be priceless.
Tools (may change in a post closer to the actual date): Unity 3d, Photon Unity Networking, Photoshop/GIMP/Paint.Net, Blender, Audacity, BFXR, atrk-bu, SchismTracker.